Starsector factions.

I can’t remember what the tab is called but poke around and you’ll find it. “Enable faction respawn” I also suggest turning on prism Freeport. 11. TurklerRS download stinger shipyards • 3 yr. ago. open up console and type ReloadNexConfig. Sypher32 • 3 yr. ago. Try ReloadNexConfig in the console. DwadeDGoat • 3 yr. ago.

Starsector factions. Things To Know About Starsector factions.

In-faction import/export capacity uses the same value but with a bonus of 5. So a colony with 79% accessibility can import/export 7 units of any given resource cross-faction (79% divided by 10 is 7.9, rounded down to 7), and 12 units in-faction (7 units from accessibility, plus 5). This can affect a colony's ability to produce or export to its ...There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. Basically your NPC patrol fleets make ...May 5, 2023 · Starsector Rebalance Mod: someone's opinion on how things should be balanced. UTILITY - EZ Faction: Peculiar tool for market creation. Likely unstable. UTILITY - Starsector Fx: Modifies some graphical effects of Starsector. Mods that add factions, ships and/or weapons: The Asimov Institute:N/a. The Explorer Society: Requires EZ Faction. A ... Features. 4X game features in Starsector. Factions will wage war against each other and try to conquer their enemies. Diplomacy events see faction relationships changing over time. Join a faction to gain useful support and represent them in war and peace, or start your own. Alliances offer mutual assistance in times of war.

Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. An insectoid race that uses high tech bio-cybernetics to grow their living ships. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. Their exclusive living hull designs (seen ...

A .faction file is formatted in Starsector's somewhat loose JSON schema. A faction file will only be used if it is included in factions.csv . This can be done by including a factions.csv file in your mod in \Starsector\mods\ExampleMod\data\world\factions\factions.csv . It needs to contain "faction" in the first line and a relativ. They ARE warmongers admittedly but they also have Astrals, Paragons and stuff like plasma cannons / tachyon lasers on sale which are unique to their faction (well, you can …

Xhan Empire might be my favourite. It adds 2 factions and some exploration content. The Xhan Empire itself has some really funky looking ships, as the faction originates from a demolition corp that used AI to design some of their later ships. They got good armour and some of the AI-designed ships have some cool twists. SCY Nation: A lore rich faction based around a single "tall" system. All their ships and weapons are designed to attack someone sideways and playing them feels like submarine warfare. Probably deviates the most from the lore, but the quality is through the roof. Ship/Weapon Pack and Underworld are must-haves as well.May 5, 2023 · In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. The Renaissance is historically notorious for its violent, divisive and often treacherous brand of politics. This was especially the case in Italy, where city-states were often ruled by powerful families or political factions, rather than b...

In-faction exports and imports explained. So I've finally (after several in game years, took my sweet ass time) colonized a system with 3 planets. All of them produce ores amongst other things, and have +0-2 modifiers along with the mining industry building. I built a refinery on one of the planets, and it demands 6 ores and 4 transplutonic ...

Starsector (formerly . Uniquifying the Factions, Part 2. Posted April 30, 2022 by Alex in Development. ... However, because those are going to be sprinkled in throughout the other factions, the League will also have access to a brand-new missile weapon lineup: directed energy munitions, or, put more simply, ...

Instructions. This is installed just like any regular mod. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Once in the game, you can summon the console with control+backspace and enter your commands. While the commands themselves aren't case sensitive, arguments are. For a full list of supported …The Aurora is a top-end, high-tech cruiser. It is tied as the fastest cruiser in the game with the Heron, followed by the Falcon. The Aurora is a reasonably rare, aggressive platform that is justifiably terrifying burning towards targets. The Plasma Jets ship system allows it to gain massive speed to either attack or retreat. A powerful epitome of High Tech playstyles in a …May 5, 2023 · Discuss modding Starsector here. 48431 Posts 3404 Topics Last post by NinjaSiren in Re: [0.96a-RC10] Hyperio... on Today at 03:37:12 PM Modding Resources. Tools, guides, and other resources. 4437 Posts 60 Topics Last post by Lukas04 in Re: [0.96a] LunaLib on Today at 12:03:56 PM Documentation. Official modding documentation (work-in-progress) Go to a planet of the alliance, and choose “more options” when you dock. If you can join the alliance, the option will be normal; if not, it will be grayed out and you will see help text in the bottom right explaining why. Dock at a factions market and select join alliance under special actions. You need to be friendly with them and cannot ...No problems there. UNSC 'frigates' operating as destroyers in Starsector is perfect. Keep this theme, don't give this faction anything smaller. 4. Increase the Sabre squadron to 3-4 strikecraft. 2 is alright, but they are very easily overwhelmed, and paired with the pathetic Ramparts, this faction simply CANNOT HANDLE even the simplest carrier ...Deluxe Player Flags by Harmful Mechanics. The Hyperion Initiative are a coalition of scientists and explorers ranging from all factions from the Persean Sector to collaborate with the Galatia Academy on their work on Gate travel. With the goal of introducing humanity to a new era detached from the Domain with the Persean Sector at the forefront ...

Factions regularly put bounties up for specific fleets and bases and sometimes on all enemies in one of their systems which will make fighting a lot more profitable. Factions also put up procurement missions where they'll ask for a specific amount of a resource and will pay around 3x the normal price with no tariffs, you will also find transport missions in bars …Something that doesn't make any of the existing factions obselete. Personally, I'd recommend any faction mods/ship packs provided by the authors Dark Revenant, Tartiflette, or Harmful Mechanic. Those mods have been around longer than the average and therefore have gone through many more balance passes so they tend to be most in-line or somewhat ...No problems there. UNSC 'frigates' operating as destroyers in Starsector is perfect. Keep this theme, don't give this faction anything smaller. 4. Increase the Sabre squadron to 3-4 strikecraft. 2 is alright, but they are very easily overwhelmed, and paired with the pathetic Ramparts, this faction simply CANNOT HANDLE even the simplest …May 5, 2023 · Here comes the Star Wars mod in the year of 2020. The mod is currently on test stage, feedback and suggestions are highly appreciated. Features: 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. 4+ new systems: Coruscant Prime, Chandrila system, Kamino ... Destroyer. Category page. Edit. Destroyers are the second size of ship. Generally, they're a middle ground between cruisers and frigates .A rare and valuable independent AI core. This is the physical soul of an artificial intelligence, an artifact of astounding complexity capable of sophisticated thought exceeding the human mind. An object of fear, worship, and avarice; wars have been fought over the use and regulation of AI. An AI core is incapable of affecting the outside world on its own. Exploitation of its vast abilities ... The Xhan Empire. The Xhan Empire is a dogmatic autocracy; born from the remnants of a XhanTech blacksite work colony left behind after the collapse. Until recently the Xhan Empire has existed relatively …

Features. 4X game features in Starsector. Factions will wage war against each other and try to conquer their enemies. Diplomacy events see faction relationships changing over time. Join a faction to gain useful support and represent them in war and peace, or start your own. Alliances offer mutual assistance in times of war.

You need to babysit for awhile until the defensive fleets get up to snuff, but they mostly run on their own (generating income/loss every month, spawning fleets, patrolling, etc.). Colonizing a couple worlds in a system helps facilitate defense, and obviously choosing the right buildings to create big, beefy fleets. 12.STAR TREK ERAS 0.95.1. Star Trek ERAS 0.95.1 is no longer under development. It will be used a reference point for future development however. In case you managed to get it working for 0.96, know that the 0.96 versions will break the game if used in conjunction with 0.95.1. 0.96 versions are built off 0.95.1 with some of the same file …Factions hostile to each other cannot trade. If you're in Nexerelin and want to win, it's better to eliminate factions and make friends, as fewer factions means fewer people you need to be friend with to get the diplomatic victory. You can also make alliances, inviting people you want to be with (only if you have no commission).The UAF are fair and balancedSocials.- Discord: https://discord.gg/XgCfG4d- Twitch: https://www.twitch.tv/rarr111- Twitter: https://twitter.com/Rarr7681Help...The Xhan Empire. The Xhan Empire is a dogmatic autocracy; born from the remnants of a XhanTech blacksite work colony left behind after the collapse. Until recently the Xhan Empire has existed relatively …The Xhan Empire. The Xhan Empire is a dogmatic autocracy; born from the remnants of a XhanTech blacksite work colony left behind after the collapse. Until recently the Xhan Empire has existed relatively …

The Alamo was a mission town in Texas that was converted into a fort as warring factions fought over the state. Read more about the Alamo and its mission. Advertisement Most o­f us have heard the expression "remember th­e Alamo." It's most ...

Re: Does collapsing planets can destroy factions completely? Pathers create their cells based on how much technology you use. Certain industries and items attract them. Normally, then they would try to conduct sabotage, but in the current version, they are bugged and sabotage almost never succeeds.

It’s fun as fuck when the existing factions (and modded ones) expand, because it lets you allow the sim to run awhile and fart around playing the space game and when you finally get into the 4x game it’s a lot more diverse and weird and rich. Now all we need is a mod to put some fucking names on the sector map.Check the Alliances tab in the Intel screen. If your faction can join it will say so for each alliance. Then speak to a planet administrator of one of the factions of the alliance. There will be an option to join. PMC_Jeff • 3 yr. ago. On top of this, that intel screen will let you know ALL possible factions that can join that alliance ... A bare bones custom faction will require these elements; .faction file Corresponding entry in factions.csv The .faction file must include the elements id, logo, displayName, displayNameWithArticle, names, portraits (with standard_male & standard_female) Flags are 410 x 256 Crests are 256 x 256 ... StarSector Wiki is a FANDOM Games Community ...The Alamo was a mission town in Texas that was converted into a fort as warring factions fought over the state. Read more about the Alamo and its mission. Advertisement Most o­f us have heard the expression "remember th­e Alamo." It's most ...Stations come in 3 tiers, like the base Starsector original design. All factions now have stations guarding their primary strongholds, with station strength varying depending on the colony's importance. New station types for a couple of the new factions and updated existing faction's stations designed around Archean Order's balance.May 5, 2023 · Okay, so as a bit more advice: you don't actually need to replicate the entire faction file when adding new portraits to the game..faction files in mods can, in fact, be additive; you can include only the data you want to append to the faction as it appears in, say, starsector_core, and it'll be added with no fuss by Starsector's executable. Okay, so as a bit more advice: you don't actually need to replicate the entire faction file when adding new portraits to the game..faction files in mods can, in fact, be additive; you can include only the data you want to append to the faction as it appears in, say, starsector_core, and it'll be added with no fuss by Starsector's executable.Gameplay The Independents primarily use freighters and midline ships. Independent stations and planets are spread out across the systems, including Maxios and New Maxios in Magec, Glasnir in Vahalla, Nomios and Agreus in Arcadia, and Asharu in Corvus. Gameplay The Independents primarily use freighters and midline ships. Independent stations and planets are spread out across the systems, including Maxios and New Maxios in Magec, Glasnir in Vahalla, Nomios and Agreus in Arcadia, and Asharu in Corvus. Spoiler. prv Starworks adds two new factions, the prv Starworks corporation and the Rust Belt, to the sector with associated star systems and a wide array of ships and weapons. The new prv equipment is popular among the Persean League and the Sindrian Diktat, but the more common pieces can show up all over the sector. the prv.Outer Rim Alliance- Broadside ships if that's your thing. It's got a few standout weapons and fighters as well. Invocation Large energy weapon is the bane of low tech ships. Blackrock Shipyards- Best looking faction in my opinion. A bunch of really good ships and many standout weapons.

A .faction file is formatted in Starsector's somewhat loose JSON schema. A faction file will only be used if it is included in factions.csv . This can be done by including a factions.csv file in your mod in \Starsector\mods\ExampleMod\data\world\factions\factions.csv . It needs to contain "faction" in the first line and a relativ. This pack has 345 375 portraits. All have been modified to fit the various factions or Starsector's aesthetic in general. All portraits are exclusive to each faction. I wanted to keep it immersive and complement the portraits that are already ingame. This mod also fixes the stunning lack of shoulder birds, a necessity for ship's captains in any ...The Sindrian Diktat is a faction in the Askonia system. A military dictatorship founded by a rogue Hegemony admiral, it controls most of its home system. If fuel, crime & vice, or Volturnian Lobster is what you need then the Diktat has you covered. The Sindrian Diktat has three planets all in the Askonia system, along with an orbital station and a relay. The capital, Sindria, has multiple ore ... Instagram:https://instagram. teco service area mappimlico entries 5 20 23nation news barbados obituariesduke energy coverage map florida Features. 4X game features in Starsector. Factions will wage war against each other and try to conquer their enemies. Diplomacy events see faction relationships changing over time. Join a faction to gain useful support and represent them in war and peace, or start your own. Alliances offer mutual assistance in times of war. ourhome2 okcassurance wireless reapply 3. 1. 2023. ... Each faction has its own ships, weapons, and other equipment to help you wage war across the galaxy. The mod also includes new maps and ... bassett healthcare employee portal You need to babysit for awhile until the defensive fleets get up to snuff, but they mostly run on their own (generating income/loss every month, spawning fleets, patrolling, etc.). Colonizing a couple worlds in a system helps facilitate defense, and obviously choosing the right buildings to create big, beefy fleets. 12.No problems there. UNSC 'frigates' operating as destroyers in Starsector is perfect. Keep this theme, don't give this faction anything smaller. 4. Increase the Sabre squadron to 3-4 strikecraft. 2 is alright, but they are very easily overwhelmed, and paired with the pathetic Ramparts, this faction simply CANNOT HANDLE even the simplest carrier ...Luddic Path. "The Luddic Path is a loosely associated category of radical, de-centralized, apocalyptic sects of Luddism that claim a truer interpretation of Ludd's Message. They view the Church as compromised and corrupt, …